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Myrellion
Planet'Planet of the Ants'
SystemSindathu

'The Sons of Fenris they are, hardened in the forge of their harsh world, eager for battle and honour. They are the grey warriors, ashen like the wolf, whose greatest joy is to hear the clamour of steel amidst the din of war.' The Space Wolves Catechism The Space Wolves, known in their own dialect of Juvjk as the Vlka Fenryka or 'Wolves of Fenris,' are one of the original 20 First Founding. Trials in tainted space. It's like CoC, but space sci-fi #98 to #93 - innateshelf. Reply +1 - m8 his profile picture is from the game #88 to #87 - innateshelf. Reply 0 - lmao #62 to #15 - timmity.

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Description

A heat-blasted red rock planet that has a mostly barren surface, with a variety of sentient life living in caves, crevices, and especially, underground cities. This planet is chiefly the home planet of the Myr peoples, or more properly, the Myrmedions. Technologically and culturally, the Myr seem to be roughly as developed as early 20th century Terra, comparatively dated or even ancient by galactic standards. The Red Myr and the Gold Myr, the dominant species on the planet, have been locked in a world war for seven years before First Contact, following generations of uneasy peace and short-lived conflicts.

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The planet's first extraterrestrial discovery was by an ausar expedition, which eventually lead to a Joint Ausar Fleet spaceport opening on top of Gildenmere, the Gold Myr capital. With the recent involvement of the U.G.C., Xenogen Biotech, and members of the Kui-tan civilization, a cease fire has currently been issued between the two warring sides. The U.G.C. and its confederates are struggling to cement a major peace treaty between the myr factions in order to tap the planet's natural resources safely and efficiently. Until then, the 'Sword of Damocles' hangs over the planet as the Confederate fleet has warned that it will bombard the planet if its ambassadors -- who are currently based on the front lines of the conflict -- are threatened.

The Gilden Republic is the main governing body of the Gold Myr and the Scarlet Federation is the main governing body of the Red Myr.

'It's an ugly planet; a Bug planet! A planet hostile to life as we know it.'

  • 3Sub-Regions
  • 4Inhabitants

Places of Interest

  • Airstrip - Allows fast travel to Kressia. Permission required to enter.
  • The Great Elevator - Allows fast travel to Gildenmere. Permission required to enter.
  • U.G.C. Scout Authority - The taxi service between the DMZ, Radio Bunker and Crash Site.
  • Mushroom Park - Location of interest during Irellia's quest.
  • Radio Bunker - Location of a taxi radio also a room to Search.
  • Crash Site - Location of a taxi beacon.
  • Queen Taivra's Palace - Location of the next data probe.
  • Black Void Pirate Base(Off-planet) - Location of interest during the second part of Kara's quest.

Sub-Regions

DMZ

The map of the Myrellion Embassy (DMZ)

Reinstall macos catalina without losing data. The Demilitarized Zone (DMZ) is a living place next to Myrellion's spaceport, above the capital city, Gildenmere.

  • Spaceport
  • United Galactic Confederacy Embassy - staffed by Juro and Lyralla (when they are not bonking in the closet) and Colonel Nehzara.
  • Bothrioc Embassy - headed by Ambassador Ara Kei and their assistant Charles.
  • Airstrip (to Kressia) - fast travel to Kressia (the alternative to the slower, but potentially much more exciting passage through No Myr's Land)
  • The Great Elevator - access to Gildenmere below
  • Spacer's Row - a street of establishments catering to off-worlders:
    • The Golden Peak - a bar where you can meet Kara and Shade (Kara's first quest is triggered on entering the bar), the waitress Embry and the deserter Liliana, as well as the usual bar regulars
    • U.G.C. Scout Authority - fast travel to points in No Myr's Land and the Deep Caverns (when unlocked)
    • Xenogen Biotech Outpost - there's a store staffed by Nevrie and later, Dr. McAllister can be found in his cabinet.
    • KihaCorp Shop - staffed by Emmy

Gildenmere

Map of Gildenmere.
The northern-most point is the entrance to No Myr's Land. In the center is The Great Elevator.

Gildenmere is the capital of the Gold Myr and home of the Council of Queens. Cg lux 2.14 software.

  • The Great Elevator - in the center, provides access to the DMZ above
  • Checkpoints - the four tiles jutting out of the outermost loop:
    • Northwest Checkpoint
    • Southwest Checkpoint
    • Northeast Checkpoint
    • Southeast Checkpoint
  • Mushroom Park - the eight tiles surrounding the elevator entrance
    • The Little Green Man - a stand in the corner of the park, selling armor and clothing. Staffed by Liriel.
  • Palace - home of the Queens Irellia, Scalla and Marsail
  • Thollum - Yarasta and Giala
  • Sponsorstand, 'Sugar and Spice' - Orryx
  • Silken Serenity - Xanthe
  • The Honey Nozzle - Dally, Hepane, Fazian
  • Honeypot Stall - Asennia
  • Medical Hospital - Vi

Kressia

Space
Map of Kressia.
The upper right shows the airport. The lowest point connects to No Myr's Land.

Previously a prosperous Gold Myr city, now Kressia is a Scarlet Federation-occupied forward base, mere miles from Gildenmere.

  • Airport
  • Federation Supply and Trading Post - Renvra
  • Survival Shop - Anarrie and Shiare
  • A Shop - Merchant Queen
  • Bunker - Lieve and her wives
  • Bath House - Matron Oserre
  • Manor - Field Marshal Sellera
  • Medical Hospital - Anzhela
  • Warehouse - accessible only during Fazian's quest

No Myr’s Land

Map of the No Myr's Land.
The top portion connects to Kressia. The lower portion connects to Gildenmere. Center-left is a cliff descending down to the Deep Caverns.

The No Myr's Land is a battle-scarred area between Gildenmere and Kressia, full of landmines, monsters and deserters. See below for possible hostile encounters.

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  • Radio Bunker - Unlockable fast-travel point.
  • Wetraxxel Den - the loop to the west of the main tunnels.
  • Cave Descent - entry point to the Deep Caverns below.

Deep Caverns

Map of the Deep Caverns.
Right-most is the ascension point leading up to No Myr's Land. South-most center is the Ganraen Village (Silly Mode).

The Deep Caverns are a hostile, untamed area deep below the surface of Myrellion. See below for possible hostile encounters.

  • Ascension point
  • Branching Path
  • Crash Site
  • Deep Lake- Queen of the Deep
  • Trading Post - Seifyn
  • Gate Exterior
  • Ganraen Village(enabled in Silly Mode)

Inhabitants

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NPCs

  • Ambassador Juro - Ambassador representing the kui-tan, working in the U.G.C. Embassy.
  • Lyralla - Ambassador representing the Council of Queens, working in the U.G.C. Embassy.
  • Colonel Nehzara - Ambassador representing the Scarlet Federation, working in the U.G.C. Embassy.
  • Ara Kei - Ambassador representing the bothrioc, working in the Bothrioc Embassy.
  • Charles - Assistant to Ara Kei.
  • Kara - Smuggler introduced in The Golden Peak.
  • Shade - Bounty hunter found drinking in The Golden Peak, searching for Kara.
  • Embry - Waitress working in The Golden Peak.
  • Liliana - Gold Myr deserter, found at The Golden Peak.
  • Nevrie - Secretary at the Xenogen outpost.
  • Byron McAllister - Researcher in the Xenogen outpost laboratory.
  • Emmy - Weapons dealer at the KihaCorp weapon shop.
  • U.G.C. Scout - Scout authority who runs the taxi.
  • Horny Myr Soldiers - Lusty gold myr group that has a 1/50 chance to appear if Steele has a penis while traversing around Gildenmere. There is a 1/20 chance for Steele to run into them again if Steele's penis is exposed while walking in Gildenmere, once a day. Steele can attempt to Run away, with success based on reflexes, or participate in their orgy.
  • Liriel - Vendor working in the corner of Mushroom Park in Gildenmere.
  • Orryx - Merchant that can be found working in his Sponsorstand at Gildenmere.
  • Yarasta - Teacher working in the Gildenmere thollum.
  • Vi - Nursedroid working in the Gildenmere medical hospital.
  • Xanthe - Vendor of the 'Silken Serenity' in Gildenmere.
  • Gene - Vendor who owns his own shop located in Gildenmere.
  • The Seer - Vendor who owns her mysterious shop located in Gildenmere, only existing from 11:00-23:00.
  • Asennia - Owner and operator of The Honeypot Stall at Gildenmere.
  • Dally - Stripper working in The Honey Nozzle at Gildenmere.
  • Hepane - Musician working in The Honey Nozzle at Gildenmere.
  • Fazian - Dancer working in The Honey Nozzle at Gildenmere.
  • Queen Irellia - Republic Queen found in the Gildenmere palace.
  • Renvra - Shopkeeper at the Federation trading post.
  • Lieve Thrysa - A Federation scout and special forces soldier, found in Kressia's defensive line.
  • Mayren and Sierva - Prisoners of war and trench wives to Lieve.
  • Colonel Kalayna - Federation military commander based in Kressia.
  • Merchant Queen - Vendor with a nameless shop in Kressia.
  • Anarrie and Shiare - Vendors who run the Survival Shop in Kressia.
  • Matron Oserre - Owner of the city bath house in Kressia.
  • Marshal Sellera - Commanding officer found in the War Room of the Kressia Manor.
  • Anzhela - Doctor working in the Kressia medical hospital.
  • Seifyn - Vendor who works at the Trading Post in the Deep Caverns.
  • Lys - Republic deserter who can be found on No Myr's Land.
  • Briha - Federation deserter who can be found in No Myr's Land.

Hostiles

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General Strategy: Most of the inhabitants of Myrellion evolved from insectoid arthropods. Their bodies are covered in a natural chitin on their arms, legs, chest, and pelvis that serve as a natural bullet resistant, flame retardant, non-conductive armor. Meaning that most Hostiles are resistant to kinetic, burning, and electrical attacks. However, all Myrellions, having evolved from R-reproductive species, are very, very, easy and often have a popular opinion to what is considered attractive and the qualities of a good breeder. The majority of enemies have static sexual preferences and are generally easily susceptible to Lust Attacks (Tease, Pheromone, Drug, Psionic). If the player's preference is to use physical attacks, then their best bet is to use Corrosive, Poison, or Freezing attacks/weapons. It should be noted though, that the Adult Cockvine, the Myr Infected Female, and the Bothrioc Quadomme are vulnerable to burning weapons due to the fire immolating their fibrous AOE abilities.

  • Landmines - Lust-inducing explosives scattered around 'No Myr's Land'. They will wipe out shields and deal at least 1/3 damage to maximum health. There is a 3% encounter rate, with avoidance chance based on the Steele's reflexes. They can be reduced in encounter rate (down to 1%) if Steele is using the pink hoverboard, disarmed automatically if Steele is a smuggler class, or avoided entirely if Steele has a minesweeper equipped.
  • Cockvine - Parasitic creatures that can be found roaming in 'No Myr's Land'.
  • Myr Deserters - Deserters who roam 'No Myr's Land'.
  • Nyrea - Aggressive breeders that can be found in 'No Myr's Land' and the deep caverns.
    • Nyrean Huntress
      • Beta Nyrean Huntress - Usually roaming 'No Myr's Land' and sometimes found in the deep caverns.
      • Alpha Nyrean Huntress - Sometimes found in the deep caverns.
  • Wetra Hound - Guards the Wetraxxel den.
  • Wetraxxel Brawler - Roams the Wetraxxel den to build his harem.
  • Ganrael - Crystal goo lifeforms roaming the Deep Caverns.
    • Ganraen Knight(enabled in Silly Mode)
  • Fungus-Infected Myr - Myr who have been infected by a symbiotic fungus, usually found roaming in the deep caverns.
  • Bothrioc - Hostile harem builders that can be found in the deep caverns.
  • Queen of the Deep - Occupies the Deep Lake of the Deep Caverns.

Trivia

Myrellion is named after the Myrmidons a warlike race of loyal humanoids the size of Ants, featured in The Iliad.

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